mdl::alg::materials::physically_specular_glossiness¶
Definitions:¶
[1/1] ‘mdl::alg::materials::physically_specular_glossiness::physically_specular_glossiness’¶
Label: ‘Physically Specular Glossiness’
- SDPropertyCategory = ‘Input’
- ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Ambient Occlusion’
Description: ‘Ambient Occlusion channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘baseColor’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Diffuse’
Description: ‘Diffuse channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Emissive’
Description: ‘Emissive channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveIntensity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Emissive Intensity’
Description: ‘Controls how much light is emitted from the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘glossiness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Glossiness’
Description: ‘Glossiness channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Height’
Description: ‘Height channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘heightScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘provides significant physical detail to the surface by manipulating the vertices of the mesh’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___464) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Normal channel’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘opacity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Opacity’
Description: ‘Opacity channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘specular’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Specular’
Description: ‘Specular channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘anisotropyLevel’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Level’
Description: ‘Anisotropy Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Angle’
Description: ‘Anisotropy Angle channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refraction’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Refraction’
Description: ‘Refraction’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refractionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Refraction Color’
Description: ‘Refraction channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘refractionIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
Description: ‘Index of Refraction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
Description: ‘controls how much light is scattered through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorption’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Absorption’
Description: ‘controls how much light is absorbed through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorptionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Absorption Color’
Description: ‘simulates shifts in color when light passes through the surface’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)